Artists & studios / Independent directory

Gabriel Pulecio

Multidisciplinary new-media artist and motion graphics designer working with immersive light installations, architectural lighting and customized creative programming.

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At a glance

Practice
light art, immersive installation, motion graphics
Based in
Not documented
Profile
individual
Project participation
Not documented; confirm with the artist, studio or estate.

Research notes for project planning

What the project record tells us

2016 Panorama version and subsequent Boston iteration

An infinity room shaped by circulation

For INFINITY — Tiles of Virtual Space, collaborator Enviral Design credits Gabriel Pulecio with concept, design and fabrication, while describing its own work on playback software, Kinect input and LED effects. The 2016 Panorama Music Festival version used an open walkthrough configuration because of the tent geometry and visitor flow; a later Boston installation offered a more enclosed experience. This makes circulation a substantive design variable. Would a proposed setting prioritize continuous movement through the work or sustained immersion within a more bounded room?

Enviral Design — INFINITY project account ↗ · Reviewed 2026-10-10

For your project brief

Would the setting prioritize continuous circulation or a sustained experience within a bounded room?

Big Art Partners planning prompt

Two separately located 2018 installations with engineering collaboration

Sensing visitors across two distinct installations

Polygonfuture’s 2018 account separates Infinity Portal, built for New York City, from Six-Thousand Infinity Room, a site-specific installation for a private collector in Tulum. Gabriel Pulecio commissioned the collaborator’s software, LED content system and hardware engineering. Sensors detected people, while the system could receive TouchDesigner content or play local video files. These are useful distinctions between artistic concept, interaction and playback infrastructure. For a comparable commission, which behaviors should respond to visitors, and which sequences should continue when the room is empty?

Polygonfuture — Infinity Portal and Six-Thousand Infinity Room ↗ · Reviewed 2026-10-10

For your project brief

Which behaviors should respond to visitors, and which should continue when the room is empty?

Big Art Partners planning prompt

Gallery documentation of an interactive sound-and-light wall

An interactive wall with changing perspective

Casa Hoffmann identifies Infinity V2 Playgrounds as an interactive sound-and-light installation. Its account describes a wall whose changing patterns, colors and forms make unpredictability visible while shifting the viewer’s sense of space and perspective. The version name matters: it supplies a specific reference for Pulecio’s work without assuming that every Infinity project shares the same enclosure or interaction system. For an installation brief, how would the wall’s visibility, approach distance and audience movement help visitors recognize that the work is changing?

Casa Hoffmann — Gabriel Pulecio and Infinity V2 Playgrounds ↗ · Reviewed 2026-10-10

For your project brief

How would visibility, approach distance and audience movement make the changing work legible?

Big Art Partners planning prompt

The documented work

Art out in the world.

2 artwork references · availability unconfirmed

Image from the project source for Infinity Portal
Image: polygonfuture.studio ↗
unknown

Infinity Portal ↗

Gabriel Pulecio; technical collaboration POLYGONFUTURE

interactive light installation

Project details & references
Materials
LEDs, infinity mirrors, sensors
Year / version
2018 (collaborator project entry)
Documented at
New York City
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Verified artwork image for Infinity V2 Playgrounds
Verified artwork imageImage: casa-hoffmann.com ↗© Casa Hoffmann 2023 (as credited at source)
unknown

Infinity V2 Playgrounds ↗

Gabriel Pulecio

interactive light and sound installation

Project details & references
Year / version
Documented in Luminiscencia, 2023; creation date unconfirmed
Documented at
Casa Hoffmann, Bogotá — Luminiscencia
Project context
Gallery documentation of Infinity V2 Playgrounds.; 2023 exhibition; work entries on pages 28 and 30.
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Further reading

Selected work references

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Documented disciplines include light art, immersive installation, motion graphics.

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Sources